Getting to know me, part 1

Posted in Gamecraft with tags on March 26, 2009 by Olorin

Chatty DM has this series of posts in which he explores Robin Laws’ views on roleplaying and gamemastering called Robin’s Laws Revisited. The one on my plate today is the second part of that series, Player Types and Traits. Because the traits offer a little more detail, I’m going to go with them and skip the player types completely. At least for now.

It basicly boils into this: What things, in and during the act of roleplaying, give you a sense of reward?

Straight quote from Chatty DM’s post:
Accumulating Cool powers: Enjoying the acquisition of loot/powers, planning a character many levels in advance.
Kicking Butt: Enjoying combat for the sake of inflicting mayhem and destruction on foes.
Brilliant Planning: Enjoying combat for the sake of winning, beating foes with brains and tactics.
Puzzle Solvers: Resolving riddles, short puzzles or longer investigation type puzzles.
Playing a favorite role: Seeking the same class/themes/roles campaign after campaign.
Supercoolness: Being a badass and be able to show it often.
Story: Seeking the range of emotions that comes from a game’s narrative and non-crunch achievements.
Psychodrama: Seeking to explore and develop a character from an internal perspective.
Irresponsibility: Being able to create trouble without having to deal with real-world consequence (ex: jumping off the rails and go wild!)
Setting Exploration:Seeking new horizons in a setting and learning the lore of in-game objects, locales and events.
The Outlier: Seeking the emotional kick of subverting a group’s dynamic by creating weird characters or actively seeking failure.
Lurker: No clear goal or motivation except to show up at the game and participate.

As it happens, Exalted is one of my favorite games (not in the sense of quality, but in spirit). That’s easily explained by the traits of Accumulating Cool powers and Supercoolnes. On the other hand, in game like Unknown Armies that works in a completely different level, there are Psychodrama and a variation on The Outlier.
On a more general level, I love Kicking Butt, Solving Puzzles, Story and Setting Exploration.

So in the end it’s actually easier to say what traits don’t apply to me: Lurker, Irresponsibility, Playing a favorite role, Brilliant Planning.

Many kinds of games, and all of them give a distinctive and unique reward. Could be worse. :)

What I’d like to do is make profiles of all my players, so I’d know better who fits in which game and with whom. But I think that topic needs a post of it’s own.

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Currently playing: Deep Insight – Superficial

Chilling Heat, part 4

Posted in Chilling Heat, Games I've ran with tags , , on February 28, 2009 by Olorin

Dick lying lifelessly in a puddle of blood and Megan sobbing in the corner, Derek and Osmon were scratching their heads, the big question lingering in their minds: What now? Soon they noticed that the ruckus had awoken Sam, and he was coming up the stairs. Seconds went by slowly. How would Sam react? A grown up orang-utang can tear a man up to pieces easily. Luckily, Sam wasn’t of the kind that go berserk in situations like this. Derek and Osmon carried the body to the barn for the time being, every one gathered in the kitchen and a bottle of whisky was opened. And then another. In drunken stupor everyone went to sleep uneasily.

It was already a late morning when they began to woke up. Osmon was cooking some hangover breakfast, when some knocked on the front door. Deathlike silence took over. Who could it be? What would they say if some one asked for Dick? What if some had come for Megan? It didn’t really help to find out, that it was the cops. To be presice, the Sheriff, with his Deputy waiting in the car. I don’t remember his exact business, but he was looking for Dick. They gave him a plausible excuse for Dick’s absence, and he left without too much suspicion.

After breakfast Derek and Osmon set out to bury Dick’s remains behind the barn, for there was already a suitable ditch that Dick had been digging. (Curiously, it was the size of a grave, and for that it had made Osmon a little suspicious earlier. Maybe it really was for them, but Dick now being dead instead of them, there was no way to be sure.)

—–
I don’t really remember when the next thing happened, but I’ll put it up now as it just came to my mind. It definitely happened after Richard’s death.
—–

Late in the evening, the three of them decided to delve into the mystery of the hoof prints. Armed with flashlights, they followed the still visible tracks for a mile or so, and found themselves at the edge of a forest. Encouraging themselves, they pushed on. After a couple minutes walk, they got this strange hunch. Almost like someone, or something, was watching them. And they didn’t have to wait long, for in a few blinks something huge came crashing through the underbrush.

Only narrowly avoiding the charge, they had a heck of job to gather their wits. Derek pulled out his six-shooter and briefly pondered whether to aim at himself or the beast, and decided to try his luck with latter. It might’ve been wise to decide otherwise. At the same time Megan was taking a better look at their attacker, and doubted her eyesight as there seemed to be some kind of tentacles or organs protuding from the beast body. Osmon, being the valorous guy he is, was already halfway up a tree.

Derek pulled the trigger and cursed in his head, as it seemed that the bullet nearly ricocheted off the monstrous ox’s skin. And then he didn’t have time anymore. The beast rushed towards him, pierced his forearm with it’s horn, throwing him almost three meters into air. After that, it just run away.

Megan, her heart pounding and fearing the worst, approached Derek who was lying there silently. Then weak moan. Thanking God, she rushed beside him, and did all she could to restrain the bleeding. With Osmon’s help, they rushed Derek back to the farm, and loaded him into Dick’s Cadillac.

After a tormenting drive they finally arrived to Vega and rushed to see the doctor. The doctor? Of course the drunken cretin Derek had met earlier. And this time he wasn’t just hungover, has was positively as high as a kite. So it’s propably quite understandable that Osmon and Megan weren’t amused when doc thought that he must absolutely amputate Derek’s arm, with a bonesaw. One swing of a bedpan later the doctor was resting peacefully on the floor.

Then suddenly a gruff voice interrupted them. A shabby looking man they had seen a couple days earlier stood there. “Looks like you need help,” he said.

—–
Yes, they had met him in passing a while ago. Derek had taken notice that he had a very gruff voice and silent tinkle accompanied him. The known characteristics of a person referred to as The Freak. Someone who he had earlier took as just a rumor.
—–

Accidentally, when Derek lied on the bed bleeding and unconcious, the following song happened to play on the background. We found it quite amusing.

-
Currently playing: Bob Dylan – Knockin’ on Heaven’s Door

Chilling heat, part 3

Posted in Chilling Heat, Games I've ran with tags , , on February 26, 2009 by Olorin

Okay, so I was thinking of commenting the contents of the previous post, but I realized that there really is not much to say, except that at that point I didn’t yet have a clear vision of what was going on, so I was just throwing all of my ideas in, hoping that something good would come off. Now, in hindsight, if I were to run this scenario again, I would leave the haunted house out. Or at least drop the mirror-beings completely.

But now, moving onward.

Megan’s uncle, Richard “Dick” Shanahan, took the posse with him to his home, a one hour drive from Vega. Yes, for some reason Dick invited Osmon too. I had decided beforehand that Dick had a some sort of soul sight, so he could recognize adepts and avatars, although he himself was neither.

Dick lived on a simple farm with a medium sized house and a barn. After our protagonists had settled, they met Dick’s friend Sam. The funny thing is, Sam was an orang-utang. (Did I mention that Dick kinda looked like Clint Eastwood?) I really liked Sam as character, for he certainly wasn’t just a mere pet. Sam cooked (proficiently), played poker (surprisingly well) and drank whisky (and hold his liquor better than Derek). Dick also reassured Megan that she was completely safe while she was here, but he didn’t give explanation. The reason is, of course, quite simple. To not be an adept or an avatar, doesn’t mean that one can’t do magick. During his long and adventorous life Dick had picked up some pretty useful rituals, and one of those was sort of “hiding” anyone residing in the house from public consciousness. (For those interested: I didn’t make up any spesifics for that ritual, because those weren’t really relevant for the scenario. Sorry.)

But, after an evening of tasty beans, good whisky and some poker, everyone went to bed. Megan got the guestroom, Derek found himself quite comfortable on the sofa and I think Osmon fell asleep outside, in front of the house. Next morning Megan wake up with a crumbled note on the nightstand, on it written with illegible letters a warning that they (she, Osmon, Derek) were in grave danger. Also some strange tracks had appeared around Osmon. Closer inspection suggested them to be left by some sort of huge cloven-hoofed animal. At this point my memories blur a little, but I think that Osmon tells others of his discovery, and Dick thinks that some neighbour of his might have lost an ox.

I have recollection of what happened next, during the day. They propably visited Vega, and the occultist’s house, but to no avail. During the day Derek also inquires after the item which he was supposed to take to his mentor. Dick gives him an ambiguous answer that he’s still searching for and so on, and also dodges the question considering what kind of item is in question.

Fast forward to the following night. Megan’s sleeping uneasily, and wakes up in the middle of the night to a weak creak. Quite soon she realizes that someone’s in the room, and in a split-second she has rolled of the bed. And just in time, as she hears some sharp implement piercing her mattress. Throwing the bedside lamp towards the presumed location of this unknown attacker, she sprints towards the door and almost makes it, but feeling a big and strong hand grasping her ankle, she has only an instant to brace for sudden impact with the hardwood floor. Struggling onwards to the illuminated staircase, she manages to stand up and face her aggressor. Quite a surprise it was to find out that it was Richard, her very own and dear uncle!

Megan’s shouts of course woke Derek and Osmon, now both sleeping in the living room, who soon rushed to see what had upset Megan. Meanwhile Dick continued his assault on Megan, trying to slash her with big hunting knife. Derek and Osmon joining, they continued to struggle for a while until Megan picked a heavy bronze statue from a small table, and hit her uncle in the head. And again. And again. Dick lied still on the floor, a pool of blood growing around his head. When [Derek or Osmon] checked, he was sure that Dick really was dead.

Oh boy did I enjoy that one. My friend playing Megan is quite an immersive player, and that moment gave her some tough shit to deal with. I truly wish that I could give moments as strong as that was, in (almost) all of my games, at least once per character.

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Currently playing: System of a Down – Violent Pornography

Chilling heat, part 2

Posted in Chilling Heat, Games I've ran with tags , , on January 26, 2009 by Olorin

So, let’s get this show on the road again. From now on this might get kinda ruminative, but at this point trying to strictly keep things in chronological order would be just plain impossible.

It seems I forgot to mention some things that happened prior to the snowy day. There were at least some guy trying to rob the convenience store while Derek was present. And of course he had to get some juice, so he just told the pathetic criminal, who was waving around with his sawn-off, to fuck off. Just to make the poor villain’s day even worse, Megan also happened by. And being the DYI -kind of person and an avatar and all, she just had to interfere. With the shotgun she had with her. The very same shotgun she used to kill her husband. First there was this freak who didn’t seem to give a shit about the possibility to get his head shot off in a moments notice, but in addition into the store rushes this broad with more balls than a mountain lion and a frigging shotgun! You could say he was truly between a rock and a hard place. So what could the poor bastard do? The only thing there was left: he wet his pants, dropped his gun and ran like bloodthirsty grizzlies sent by the IRS were to get him.

I think one more think happened before the next events. After visiting the doctor, Derek went to the local drugstore. In there he noticed that in the backroom the assisting pharmacist was putting some white powder from a jar that had the text “rat poison” on it, into ordinary looking capsules. When the assistant noticed that he was being watched, he calmly rose and closed the door. Oh boy, did the players have fun with this one. They called the cops at least twice, if not even thrice. They also broke in to he pharmacy with Derek’s “good fortune,” but found no incriminating evidences. I think I finally came up with some explanation that I delivered through the Seriff, but I don’t remember anymore what it was.

There’s also something else that happened during the snowy day, which I forgot to mention last time. I started with poking at Derek’s trigger event, the thing that had sent him on a journey into the occult underground. He had been a mechanic, in a simple but succesful car repair shop. Then one day came a curious man, whose mere presence gave Derek the creeps, brought his SUV for some basic repairs. A couple days went by with strange little accidents happening in the garage. Shit happens and so on. But when the car intently ran over Derek’s boss without anyone driving it, he wasn’t going to wait and see who’s next. And in that small town of Vega, far from the garage he had left behind, he saw that very same car passing by. Without a driver.

While Derek was having his sphincter’s strength tested, Megan noticed her pendant was behaving strangely, for it had begun swingin on its own. As she observed it for a while, she came to conclude that it was certainly pointing in a certain direction.

So, Derek following tread marks and Megan her pendant, they both arrived to an old abandoned house. Osmon too found his way there, following a completely blue man, a sight which related to his trigger event. Unfortunately I don’t remember the specifics anymore. The house looked like no one had lived there in decades. They had an uneasy talk about how the others happened to come by exactly at the same time. Osmon asked them both if they were hungry and offered them some (cold) canned beans. For the rest of the game Osmon would continue to offer his beans every now and then. Strangely, for some reason or the other, they both politely refused the kind offer. During the whole scenario, a total of three strange things happened in that house. 1) Sound of footsteps going from upstair to downstairs and to basement. 2) Strange figures in the mirror in the attic. 3) Return of the strange mirror figures. I also have a strange feeling that there might’ve been a third time with the mirror, but it’s not essential.

I’m not sure if both #1 and #2 happened during the first visit… oh wait, I think I just remembered. Megan’s pendant was the thing that pointed them towards the attic. Yes, that’s how it went. Anyway, the mirror. It was antique but in good shape, just somewhat dusty. While one of them was standing in front of it, she noticed that her reflection was giving her the finger, at least figuratively speaking. They were obviously baffled by this phenomenon, until three robed figures appeared in the mirror. (Quite crowded, eh?) The figures recited a cryptic message to them, and then just faded away. Now if only I could find my notes, I could put the message up here. But it was something about the one on the left saying it is the first, The Shadow. The middle one said it is the second, The Faceless. Finally the one on the right called itself the third, The Torch.

So, they were left wondering what the hell just happened, but I wasn’t going to let them go that easily. Then came the footsteps. Drawn by their shared curiosity they followed the steps to the kitchen, where the door to the basement was. The funny thing is, prior to going to the attic, the door had been locked and even a crowbar they found was powerless before the force that had kept the door sealed. And now the door was ajar. Carfully they began to descent into the dark and damp basement, with just Derek’s lighter providing the tinyest amount of barely adequate light. Slowly their eyes accustomed to the darkness and they spotted something, no, someone, hangin from the ceiling, at the business end of a hangman’s noose. And CRACK! That’s when the rotten wooden stairs gave in under their weight. As they came to, it was dark. The lighter had went out and for some reason the door was closed. After finding the lighter (and a lots of freaking out, Osmon especially – he was claustrophobic) they found out that… there was no body. Then, sounds from upstairs. Someone with a flashlight opened the door. It soon became clear that it was the cops who had been called to check on some trespassers. Enter the town’s Sheriff, who happend to be just like Sheriff J.W. Pepper, and his zealous Deputy. The Sheriff asked whether they were some wishy-washy occult-hippie-tourists, and characters decided to play along. They later found out that the house used to belong to some poet who had been a very eager occultist, and after his tragic death no one wanted the house because it was rumoured to be haunted. For that same reason it had become a kind of “Graceland” for small time occultists. The Deputy was not so kind and accused them being drug dealers or other scum of the same kind, but lucky for them, the Sheriff was more laid back and let them go after giving them one more warning. It was already dark so everyone went back to their accommodations.

The very next day came finally what Megan and Derek had been waiting for. Derek’s mentor had just said that Dick would be driving “a car you just can’t miss.” And Megan could recognize that pink cadillac even in her dreams. Uncle Richard was finally here.

-
Currently playing: Joe Romersa – Hometown

Back from a coma

Posted in Uncategorized with tags on January 8, 2009 by Olorin

Okay, so this project just stagnated pretty neatly, for personal problems that I yet need to tackle. But that doesn’t mean that I shouldn’t at least try to achieve something.

I didn’t make any new year’s resolutions, mainly because I think those are just hogwash meant mainly just for amusement and a nice subject for small talk.

But what if, as my first real new year’s resolution ever, I decide to put up at least two posts a month. Also, if there’s still someone reading, I happily give you my permission to harass me in irc (or via comments, as I get a notification to my email) if it seems that it’s been two weeks and nothing new has been written. (Some channels I hang out in: #praedor@IRCnet, #ropeteoria@IRCnet, #kiukkuinen_orava@IRCnet.)

-
Currently playing: Manowar – Carry On

Chilling Heat, part 1 and half (continued)

Posted in Chilling Heat, Games I've ran with tags , , on September 5, 2008 by Olorin

Okay, so my previous post was mostly just listing the songs and commenting them a little, and I was too tired to put more meat into it. I thought I should make one more post about that, and try to tell what I wanted to achieve and what I would propably do differently, if I ever run it again.

My major goal with the music (and several other factors) was to find a good feeling of Twin Peaks, with some Quentin Tarantino mixed in. I mean damn! That Tarantino sure knows how to pick music to his movies. The man is a genius. But yeah, I wanted to put up a relaxed mood when the creepy stuff is not happening. How everyone and everything is calm and slowish because of the heat. And that also works as contrast to those little oddities the characters face. The rat-eating lady, the assisting pharmacist putting rat poison into cachets, the doctor suffering a bad hungover etc.

I don’t think the horror music needs any explanation. It’s to set the mood and to keep the players on their toes.

And what I’d do differently? First I would drop everything that’s too new, and anything that breaks the pattern too much. That’s the chill-soundtrack I’m mostly talking about. But it can’t be too short so that it wont turn repetitive. Some choises also require me to change other things in the scenario. First, I need to write the characters totally by myself, and pick the songs just for support. Not the other way around. Most of all, I really need to find the focus of the scenario. Previously I was just throwing things in as I thought them up, and tried to tie these random things together. Maybe that way I could cement certain songs to certain elements, and the songs could also work as hints to players. “Hey, something important, related to X, is happening. Stay focused.”

Actually, that’s about it. I don’t really have much to say about the soundtrack because I don’t analyze my choises, at all. I just go with the flow and trust my guts. Sometimes it works, sometimes it doesn’t.

-
Currently playing: Nancy Sinatra – Bang Bang (My Baby Shot Me Down)

Chilling Heat, part 1 (and half)

Posted in Chilling Heat, Games I've ran with tags , , on August 25, 2008 by Olorin

I’ve been way too busy lazy with this blog, and need to start updating more often than once in a lifetime.

Because the time is what it is and I should’ve gone to bed at least two or three hours ago, I’ll spare the real meat to my next post. But because V showed interest and wanted to hear about the soundtrack, I will dwell on that for now.

—–
Firstly I categorized the music into four groups.

1) Character spesific songs
I picked Miranda Lambert’s Gunpowder and Lead as a perfect example for the Archetype Flying Woman, and played the song to Megan’s player to give her a guideline for the character, and it worked pretty well.
Another song picked specifically for Megan was picked from Kill Bill vol.1 OST, Nancy Sinatra’s Bang Bang (My Baby Shot Me Down).

For Derek I picked Bruce Springsteen’s The River. Not really satisfied with this. Sure, it gave the character a haunting memory from his past, of lost love. But that didn’t really contribute anything to actual play. It didn’t come up in his character or actions in any way.

And finally Osmon, who got Bernard Hermann’s Twisted Nerve, again from the Kill Bill vol.1 OST (a terrific album, btw). And I confess: it didn’t have any point. I had this unhealthy obsession to come up with a song for every character, and I finally picked this one ’cause it just sounded right.

Now afterwards I can’t remember if I even played any of those during play as was planned, except for Bang Bang.

2) Mood/scene spesific songs, and extras
Shivaree’s Goodnight Moon (Kill Bill vol.2 OST) was the theme song of the adventure. I played it at the beginning of each session. Just felt right.

George Baker Selection – Little Green Bag (Reservoir Dogs OST). Don’t remember anymore how I used this one. Maybe I ended the sessions with this one… yeah, that’s propably it.

The Shining’s main title from the original score, by Wendy Carlos and Rachel Elkind. Used this as a way to communicate to players that Something Is Not Right/Something Fishy Going On.

Tomoyasu Hotei – Battle Without Honor or Humanity (Kill Bill vol.1 OST). Used it maybe once. It was meant to be a sign for “lets get dangerous.”

Akira Yamaoka’s Hometown, sung by Joe Romersa (Silent Hill 3 OST). Don’t remeber whether I used it or not. Propably a suitable situation didn’t arise.

Trinkets by Akira Yamaoka (Silent Hill OST). Another moody piece, used when some mystical things were going on around the characters.

Black Star by Lustmord. Really awesome dark ambient piece to be used when things get Really Weird(tm), in a very creepy way.

From Max Payne and Max Payne 2, the musical pieces from the nightmare-episodes: 1 (the one in the beginning and without the soundeffects, although those might’ve made it even creepier :P) and 2. Also for the weird-creepy stuffs.

Definitely would drop a couple of those, if I ever run this again.

3) playlist #1: chill
This was playing on the background if nothing else was, and it was there for to set the mood a little and also make a difference when switching back from creepiers scenes.

  • Anathema – Destiny Is Dead
  • Bob Dylan – Blowin’ in the Wind (this happened, just by coincidence, to be on during the tornado-scene, and for that I soon after removed this from this playlist; switched to group #2)
  • Bob Dylan – Knockin’ on Heaven’s Door (and also by coincidence, this happened to be on when one of the characters was lying in the local health clinic, after being seriously wounded, and had to be taken off this playlist; switched to group #2)
  • Ennio Morricone – Il Tramanto
  • George Baker Selection – Little Green Bag (okay, now I’m wondering why this was in here…)
  • Godsmack – Asleep (acoustic)
  • Godsmack – Running Blind (acoustic)
  • Godsmack – Spiral (acoustic)
  • Godsmack – Touché (acoustic)
  • Godsmack – Voices (acoustic)
  • Johnny Cash – A Satisfied Mind
  • Johnny Cash – Oh What a Dream
  • Katatonia – Day
  • Melissa Williamson – I Want Love (from Silent Hill 3 OST)
  • Miranda Lambert – Famous in a Small Town
  • The Centurions – Bullwinkle Part II (from Pulp Fiction’s OST)
  • Warren Zevon – Accidentally Like a Martyr
  • Warren Zevon – Bed of Coals
  • Warren Zevon – Lawyers, Guns and Money
  • Warren Zevon – Wild Age
  • Warren Zevon – You Don’t Know What Love Is

This playlist was definitely too uneven, and needs refinement. It would be good to, because the game takes place during the summer of 1999, to drop everything newer than that. And keep the styles more in line, too. Katatonia and Johnny Cash just don’t mix well.

And finally…

4) playlist #2: action
Not so many actionscenes, but one needs to be prepared. Wanted to get good contrast with the rest of the soundtrack, so I chose these:

  • Rob Zombie – Dragula
  • Rob Zombie – Meet the Creeper
  • Rob Zombie – Superbeast
  • Akira Yamaoka – Angel’s Thanatos (Silent Hill 2 OST)

We had one short fight IIRC, so this saw at least some use. Still not very good because Angel’s Thanatos doesn’t mix well with Rob Zombie.
—–

Okay, I’ve been doing this for two hours and it’s quarter past 6am. I think I’ll go to bed now.
Just ask if you want to know more, it’ll be easier for me to tell if I get more specific questions.


Currently playing: All of the above

Chilling Heat, part 1

Posted in Chilling Heat, Games I've ran with tags , , on June 18, 2008 by Olorin

As my first write-up I’ll be going through the one and only Unknown Armies game I’ve run. And I’d like to warn all UA-purists reading this, because this won’t be pure vanilla UA. I tried to stay as true to canon and rules as I could, but had to take some liberties for the sake of drama.

I present you: Chilling Heat

Premise: Small town, three strangers and somewhat strange extras and GMCs. Strange things happen, PCs hopefully get involved. And that’s basically all I had. There were lots of improvisation included (maybe even a little too much), but I also got ideas along the way, between sessions, that I implemented later.

I also came up with some guidelines for the characters, just for the sake of control. Not too much, and as an afterthought I think it might’ve been better to write the characters all by myself. Character #3 was definitely too detached.

Character #1 was Megan, conscious avatar of the Flying Woman who was on the run after having killed her husband. She was to meet her dear uncle who had promised to give her shelter for the time being.

Character #2 was Derek, Chaos mage on an errand for his mentor, to meet his mentor’s old friend and receive some special item. This old friend just “happened” to be Megan’s uncle.

Character #3 was Osmon, avatar of the Fool and wanderer, hitchhiking around The ‘States. He didn’t have any special reason to be in town (my bad), so it all depended too much on his curiosity.

I wanted the locale to be hot, so I took a good look at Texas. With the help of Google Earth I found this small town of Vega, Texas. A couple of diners, a convenience store, and places to sleep. Everything the characters might want, for starters.

I had though up beforehand a couple of major unnatural phenomena that would happen early in the game, to make clear that something funny is going on. First was an tornado that for some reason didn’t damage any buildings nor did it cause harm to anyone. It just passed through, along the main roads, lifting sewer caps and trash bins, and dodging cars and like, as if it were concious of its surroundings. Later, when inquired, none of the townsfolk had any memory of a tornado.

The second occurrence was snowfall. And it was mid-June. What troubled the characters (and players) even more, was that the snow didn’t melt immediately. Actually, it didn’t melt at all. Derek, and especially Osmon, began to experiment with the snow. They tried hot water, salt, fire… all in vain. Hot water froze when it touched the snow, salt just transformed it (to what, I don’t remember anymore) and fire just blacked it. Derek (or Osmon, forgotten already which one) tried even some improvised ritual with salt, gasoline and stuff. The snow, IIRC, turned to ash. So they gave up.

Derek burned his hand a little in his experiment, so he had to visit the local doctor. And I think he was quite uncomfortable, when he realized the doctor was drunk. And when I say drunk, I don’t mean he was just little tipsy. The stench of old booze could almost be noticed in the waiting room, he had given up shaving at least weeks ago, and he gulped whisky while interviewing the patient. Not the trustworthy kind, I’d say. But everything went quite well, and Derek left the doctors office with bandages and some confused feelings.

By the next morning, the snow actually had melted away. And the strance weather event was talked about in the news, so people remembered it. That was at least a little relief to the characters.

As a balancer to the weird events was pie. Really good pie. Excuse me, a DAMN fine slice of pie. Now, that makes me wonder if it should’ve been cherry pie…
So yeah, for some reason, maybe accidentally, maybe unconsciously, we made it a big thing when the characters visited a local eatery.

Next time: more weird happenings and curious personalities, and possibly the soundtrack.


Currently playing: Warren Zevon – Lawyers, Guns and Money

And so it begins…

Posted in Uncategorized with tags , on May 14, 2008 by Olorin

This blog in being created because your’s truly wants to transcribe some campaign/scenario notes, and at the same time practice his english. Those games in which I was a player, will hopefully end up being described from the character’s point of view, and the ones I gamemastered will take less subjective angle. I have at least one Exalted-campaign and one Unknown Armies -scenario on my to-do list, and that’s not the end of it, of course.
The final problem: from where to begin?

Oh yeah, almost forgot. You can call me Olorin.

—–
Currently playing: Babylon 5, Season 5 Main Titles